5ive Straight is an old family favorite. I have fond memories of holidays and vacations with my Nonna and Nonno playing round after round of this game. It’s really fun in pairs, but you can play with as few as two people.
20-30 minutes per game
You can get this game on Amazon, as I’ve rarely seen it in toy and game stores. It contains a pegboard with numbers 0-99, three sets of colored pegs, and a deck of cards (also numbered 0-99).
If you are playing as individuals, each player takes a set of colored pegs. If playing as pairs or triples, divide the colored pegs among your teammates.
Shuffle the deck of cards and deal 4 cards to each player to start. Place the remaining deck face down near the board.
How to Play:
Beginning to the left of the dealer, each player takes a turn laying a card face up in front of him or her, then playing a peg. You can play in any peg holes having the same or higher number as the card just played. Then draw a card from the deck to have a hand of 4 cards again. Play continues in this way clockwise around the table.
The first person or team to get 5 pegs in a row horizontally, vertically or diagonally wins. If you are playing in pairs or triples, you are working with your other teammates (the other players with the same colored pegs) to make one run of 5 straight.
Rules and Strategy:
- Teams should sit staggered, so their turns alternate. If playing in pairs, you should sit across from your partner.
- Players keep should never show their cards to anyone else during game play.
- Players should not communicate in any way with other teammates, nor should players make comments on other teams’ plays.
- A card laid is a card played. Same with pegs. Once you remove your hand from the peg, it has been played and cannot be moved.
- Lowest numbered cards are the most valuable, with zero being the most coveted. It’s a good idea to hold onto low cards (anything 25 or lower, generally) until you absolutely need them, either defensively or offensively. Otherwise you can get stuck being unable to block an opposing team’s run or complete your own run.
- Dead cards are possible. For example, if all of the peg holes from 95-99 are filled and you draw a 97, there is no legal place to play a peg for that card, so it is considered dead. You cannot discard or reveal dead cards, you must hold them (and hope you don’t get too many!). If any player cannot play on their turn (i.e. they have four dead cards), the game ends – although I have never seen this happen.
(Note: These are modified rules from what’s provided with the game; after many years of playing, we have found this to be the most fun – and fair.)
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